Blog Archive

King's Bounty Crossworlds (PC/ENG) MEDIAFIRE

Minimum System Requirements
OS: Windows XP/Vista
Processor: Intel Pentium 4 @ 2.6 GHz / AMD Athlon XP 2800
Memory: 1 Gb
Hard Drive: 5.5 Gb free
Video Memory: 128 Mb
Video Card: nVidia GeForce 6600 / ATI Radeon X1300
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 3500
Memory: 2 Gb
Hard Drive: 5.5 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 7950 / ATI Radeon x1950
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Notes:
1. Unpack release
 2. Mount image or burn it 
3. Install (require King's Bounty: Armored Princess installed). Download here 
4. Copy the cr**k content from the SKIDROW folder on the DVD to the main installation folder and overwrite 
5. Play the game







Rising Kingdoms (PC/ENG) MEDIAFIRE

System Requirement:
Computer: PC with 800 MHz Pentium II processor or better
Operating System: MS Windows 98/ME/2000/XP
Memory: 256 MB of system RAM
Video: 32 MB 3D Video card with DirectX 9.0 support
Sound: A DirectX compatible 16-bit sound card
CD-Drive: 4x speed CD-ROM drive
Hard Disk Space: 850MB of free disk space
Controls: Keyboard and mouse.
Screenshot:









pass: tech24.vn

Final Fantasy XIV (PC/ENG) MEDIAFIRE


Final Fantasy XIV (2010/ENG/Multi4/PC) | 4.61 GB

+Info:+
======
Final Fantasy XIV - an online game in the universe of Final Fantasy. The atmosphere of the Middle Ages, originating in 11 of the series, replaced by "high fantasy". In the world of the fourteenth "Final Fantasy" would be much more technology around the world will become more modern, and race, although it will remain similar to their predecessors, are also evolving. Developers Final Fantasy XIV going to completely abandon leveling in the conventional sense.
In the game there will be no levels or experience points! Developers are motivated by the fact that in their design than ever before will be important component of the story, and therefore it is necessary that a beginner could, at least theoretically, go directly to any quest. However, just abandon the principles of growth and character development, developers Final Fantasy XIV is also not collected. According to them, players will gain experience in "invisible", which will contribute to a unique new system.

System requirements:
- Operating system: Windows XP / Windows Vista / Windows 7
- Processor: Dual-core CPU (Athlon X2/Pentium D)
- Memory: 1,5 GB
- Video Card: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or similar
- Sound Card: Sound device compatible with DirectX � 9.0
- Network: 256 kbps

Mount and Blade: Warband (PC/ENG) MEDIAFIRE


Release Name: Mount.and.Blade.Warband-SKIDROW
Size: 607.28 MB
SKIDROW has released this new RPG title – “Mount and Blade: Warband”.
Description: Mount & Blade: Warband is the eagerly anticipated sequel for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system. In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!


Features:
Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects.
Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege.
New models with greater detail and high-quality textures.
A campaign allowing you to become the ruler of a faction and convince lords to become your vassals.

System Requirements:
Operating system: Windows 2000/ME/XP/Vista/Windows 7
Processor: 2.1Ghz or higher
Memory: 1 GB
Hard disk space: 900 MB
Video: Graphics card (128 MB+)
Sound: Direct X-compatible sound card
DirectX®: Directx 9c

The Bard's Tale (PC/ENG) MEDIAFIRE

Screenshot:


Europa Universalis Rome Gold (PC/ENG) MEDIAFIRE

Europa Universalis Rome Gold [2009] | PC Game | Genre: Strategy
Developer: Paradox Interactive | Publisher: Paradox Interactive | Language: English
EUROPA UNIVERSALIS: ROME — Greater self-determination is now yours! Set your own goals of conquest or cultural assimilation as you take control of the great powers of the era, in the race for world domination. Conquer and subjugate your enemies, or dominate the waters of the Mediterranean Sea and rise to become the greatest trading power there has ever been.

Europa Universalis Rome Gold [2009]
Mobilise large armies to ward off the barbarian hordes or stave of the threat of invasion from powerful neighbors with gifts and tribute. Always ensure that the favor of the gods are with you by calling on religious omens to guide your hand. All the while currying the favor of the people, by arranging lavish sacrifices to appease those same gods.

EUROPA UNIVERSALIS: VAE VICTIS — With new features previously only available through the digital download only expansion pack, the road to success is much more difficult to traverse. Now Governments hold sway over the actions that can be taken. Senates and tribal council’s will order players to conduct Missions they see fit to test players abilities to achieve their goals. Players can also gear their nations to their ultimate goals with the enactment of beneficial Laws. While AI controlled opponents behave with more vigour and purpose, as they set about surviving the turmoil of these times.
Features:
✔ Fully 3D map with integrated graphics and detailed topography
✔ Start at any date between 280 B.C. and 27 B.C.
✔ Choose between 10 different cultures, including the Roman, Celtic, Greek and Egyptian civili­zations, with more than 53 playable factions on a map spanning hundreds of provinces.
✔ Watch your characters develop new traits through political intrigue and various interactions with thousands of other characters.
✔ Trade, negotiate or fight with your neighbours and advance your technologies to unite the Mediterranean World.
✔ Robust multiplayer allows you to challenge up to 32 players either competitively or in co-op mode.

System Requirements:
• Microsoft ® Windows ® XP SP2
• CPU Pentium ® 4 2.8 GHz
• 512 MB RAM
• 1.2 GB of free hard disk space
• Video card with 128 MB memory, compatible with DirectX ® 9.0s, which supports 32-bit color and pixel shaders version 2.0
• The sound device is 16 bit compatible with DirectX ® 9.0s
• 8-speed device for reading a CD-ROM
• DirectX ® 9.0s and. NET Framework 2.0zddlw

Impossible Creatures (PC/ENG) MEDIAFIRE


Impossible Creatures 2009 PC DVD Eng
It's been a little more than three years since Relic shipped Homeworld, and in that time the Vancouver-based developer has been quite busy with Impossible Creatures. Relic's Alex Garden recently told us that it's one thing to ship a game and quite another to ship a platform, by which he meant the game's open engine, which is designed to allow the mod-making community to make radically new content. Naturally, Impossible Creatures' success will mainly be judged on the quality of its single-player campaign and its multiplayer, and it won't be long before the public can judge the game for itself. Microsoft has announced that the game has gone gold and that it will hit the January 7 release date that was 2879733revealed months ago.

We recently received a final review copy of the game, and we've had the chance to try out the story-based campaign and play a number of multiplayer matches. It's not immediately obvious how the game differs from preview builds that were available earlier in the year. The game looked quite good when we saw it at Microsoft's 2851632IGF event last spring, so it's no surprise that it's even more polished now, afterRelic took an extra six months to balance the game. 

Impossible Creatures' single-player campaign starts out with the main character, Rex Chance, learning of the death of his father, who, he is surprised to discover, was the inventor of a device that can combine the best genetic material from two different animals to create a giant, powerful creature. The story is set in an alternate 1937 and has the flavor of an old sci-fi flick. In fact the mutant creature premise has a strong resemblance to H.G. Wells' novel The Island of Doctor Moreau. As Chance pursues the treacherous Dr. Julius who killed his father, the game will progress through a series of islands in an archipelago off South America. While there are a number of interesting cutscenes during the missions to drive the story along, the initial missions primarily focus on finding new animals to use in the creature chamber and building a large army of such creatures to wipe the enemy from each island.

There's no doubt that Relic has put much effort into trying to balance the game's multiplayer to make it a top-notch competitive RTS. The game can be very fast-paced, particularly on the smaller maps, as you rush to grab valuable resource locations and pump out midtier units for continuous attacks. There are two resources: coal and electricity. Coal is located in clumps around the map, and electricity can be obtained in small amounts from lightning rods that can be placed anywhere or in much larger amounts from generators that are placed over the limitednumber of steam fissures on each map. Some of the steam fissures are located in water, either off the shores of islands or in lakes in the middle of some maps. The way to get at these choice locations is to have henchmen swim to them or, much later in a match, use a helicopter to get to hard-to-reach locations more quickly. In either case, henchmen can be at the mercy of creatures that specialize in either swimming or flying.

There are quite a few animals to pair up in the creature chamber, and the resulting creatures get the intuitive abilities of their parents. The better the stats of a creature, the more it will cost in terms of resources and the higher its required research level. The process of creating new creature combinations isn't difficult, but it can be fairly time consuming to find optimal combinations. As a result, you don't actually design creatures inmultiplayer matches at all. There's an offline army-building mode that lets you build nine-creature armies. 

Much like decks in collectible card games, these armies represent all the creatures available to you over the course of a match, so ideally each army will include a variety of creatures with complementary abilities that can be built in the early, mid, and late parts of agame . Fortunately, the army builder has an analysis function that tells you if there are obvious gaps in your selections. For those just starting thegame, there are a bunch of preset armies that correspond to the major characters in the game, as well as a number of themed armies, but before long, serious players will want to painstakingly create creatures to suit their style of play. It's almost too bad that it isn't possible to build creatures on the fly during a match as a wildcard counter to an opponent's army choices.

Combat itself is a fairly messy affair. The mix of air, land, and amphibious creatures means that in some ways, there's a rock-scissors-paper balance, and a battle can turn into a vicious rout if you don't have the right counter. Some units have special abilities, like stink cloud or quill burst, which will be used automatically or can be selected manually, and some creatures have abilities that render them immune to poison or venom. Given the pace of thegame and the dramatic impact that creature choices have, it's hard to spend much time worrying about neat battle tactics. The game doesn't have formation support. 

Impossible Creatures' graphics are highly detailed, and when the game is played on a fast system, there's even the option to turn on dynamic shadows, which make the game look even better. The combinations of various animals often look quite stylized and interesting, but it's not particularly easy to tell what they're composed of. The game installs Microsoft's brand-new DirectX 9 when it loads up, making it likely the first game to require DX9.

LEGIO (PC/ENG) MEDIAFIRE

Minimum System Requirement:
Operating System: Microsoft Windows XP / Vista / 7
Processor: Intel Pentium 4 2.4 GHz or equal AMD
Memory: 512 MB RAM
Hard Drive:200 MB
Video Card graphics: AMD/ATi 9600 or Nvidia Geforce FX. or above
Sound Card: Stereo sound card and DirectX®-compatible sound driver
Language Format: English & Japanese
DirectX: DirectX 9.0c





pass: www.netkingvn.com

SBK (2011) Superbike World Championship (PC/ENG) MEDIAFIRE


Info-
Publisher: Black Bean Games | Developer: Milestone S.r.l | Genre: Motorcycle Racing| Platform: PC | Size: 2.03 GB | Release Date: 04/2011

Description: SBK 2011 will feature a brand new artistic direction, an up-to-datedriving model to meet the gamers expectations following the most accuratefeedback collected so far on the web, as well as a more appealing presentationand side effects, due to an overall enhancement of the whole visual impact(menus, environments, 3D objects, lighting effects and much, much more)A simple side-by-side comparison with SBK X will allow the majorimprovements to stand out


Minimum System Requirements:
Operating System: Windows XP SP2, Windows Vista or Windows 7
Processor: Intel 2.4Ghz or similar
Hard disk space: 3 GB
RAM: 1GB
Video Card: NVIDIA Geforce 7600 or ATI X1600 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory

Instalasi (For Link 2):
- extract semua part.
- mount file SBK11.iso pake daemon tools.
- jalankan setup.exe

Download File = 857MB


SBK (2011)
SBK (2011)
SBK (2011)